vastet leitud: 1575
13.05.2024 postituses Eurovision 2024
Why is Israel even in Eurovision? Its not apart of Europe
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13.05.2024 postituses Strategy Tip For Sky Menace
Good player here

SM should only be used when you play someone from Serbia.
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Kirjutas I_Hate_You_All, 07.05.2024 at 21:39

I am neutral bro

No you are not
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Kirjutas Snowffyy, 12.05.2024 at 11:34

Kirjutas Ghostface, 16.04.2024 at 10:57

Latejoiners are called when they join after the game has started and if u attack for example sparta at turn 1 when it is neutral and a player joins the next turn your units will still attack him but instead of militia sparta will get infantry and a gen if he is premium and after a player latejoins he is automatically peaced with all other players but the very next turn automatically all those peace treaties are ended unless you or he sends you or someone else and ally request
this is to prevent other players insta killing a player that latejoins btw

If I understand this correctly then if a player late joins on T2 does that does mean he/she gets INF and gen for the battle of T1 incase that player's starting country is attacked on T1?

Yeah if the selected country has militias they will turn into inf and add a gen so basically he can be attacked the turn before he late joins but not after for 1 turn until all the auto peaces get nulled
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Kirjutas Ghostface, 16.04.2024 at 10:57

Latejoiners are called when they join after the game has started and if u attack for example sparta at turn 1 when it is neutral and a player joins the next turn your units will still attack him but instead of militia sparta will get infantry and a gen if he is premium and after a player latejoins he is automatically peaced with all other players but the very next turn automatically all those peace treaties are ended unless you or he sends you or someone else and ally request
this is to prevent other players insta killing a player that latejoins btw

If I understand this correctly then if a player late joins on T2 does that does mean he/she gets INF and gen for the battle of T1 incase that player's starting country is attacked on T1?
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12.05.2024 postituses Eurovision 2024
Israel at the Eurovision is a JOKE. If Russia can be banned and they have kept civilian causalities minimal.. why isn't Israel banned for their ethnic cleansing?
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12.05.2024 postituses Strategy Tip For Sky Menace
Kirjutas Fruit, 21.06.2011 at 09:44

Sup, good player here. just latejoin with lots of money and win everytime

late joining like that is gay tho, worse than 1st turn WF in a duel
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11.05.2024 postituses Eurovision 2024
Kirjutas Bisexual, 11.05.2024 at 15:02

Kirjutas DeepFriedUnicorn, 11.05.2024 at 11:47

Either way, still only two genders. Irish media too cringe to question.
Irish one sings about self harm and suicide. Says why are people bringing religion into it, then goes all demonic and chanting in a statan ring ritual and the media says it's great she's getting all the young people involved....
... Why?

Well Irish ppl chose her, do not blame the rest


Not sure, one was a rap group then a indie rock. So I guess people voted her because the others were rubbish.

I could be wrong, I may have misheard due to the noises and clapping. I think she said shortly after the song. "I will destroy your faith" into the mic

UK got it bad too, they full gay.
Eurovision is a Circus though. Liked Italy in 21
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11.05.2024 postituses Eurovision 2024
Kirjutas DeepFriedUnicorn, 11.05.2024 at 11:47

Either way, still only two genders. Irish media too cringe to question.
Irish one sings about self harm and suicide. Says why are people bringing religion into it, then goes all demonic and chanting in a statan ring ritual and the media says it's great she's getting all the young people involved....
... Why?

Well Irish ppl chose her, do not blame the rest
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11.05.2024 postituses Eurovision 2024
It has become what it has tried to stop. Division.

Either way, still only two genders. Irish media too cringe to question.
Irish one sings about self harm and suicide. Says why are people bringing religion into it, then goes all demonic and chanting in a statan ring ritual and the media says it's great she's getting all the young people involved....
... Why?

#whyMakeStatanismAthing
#whyEvenbotherGettingChildrenInvolvedInSatan
#socialPerPressure
#Cringe
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11.05.2024 postituses Eurovision 2024
Croatian song was actually good though tbh
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11.05.2024 postituses Eurovision 2024
Gayyvision
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11.05.2024 postituses [atWar] Old School
Kirjutas Skittzophrenic, 11.05.2024 at 01:19

I dont have a single damn thing from the past, depressing


I only have hate messages my haters sent to me.
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11.05.2024 postituses Who remembers VRIL?
Was him a rp player?
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11.05.2024 postituses Eurovision 2024
DRAMA


My favourites:





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11.05.2024 postituses [atWar] Old School
I dont have a single damn thing from the past, depressing
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11.05.2024 postituses Who remembers VRIL?
I hated him so much back in 2014
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Unban Hellykin now
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Gay shit, all of you.
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Heres what I got:

Initial Assessment and Planning:
Conduct comprehensive market research and audience analysis to understand the demographics, preferences, and needs of LGBTQ+ gamers.
Establish clear goals and objectives for the rebranding effort, including increasing LGBTQ+ representation, fostering inclusivity, and attracting new players from the LGBTQ+ community.
Form a diverse and inclusive rebranding team comprising members from different backgrounds, including LGBTQ+ individuals, game developers, marketers, and community managers.

Visual Identity and Branding:
Redesign the game's logo and visual assets to reflect LGBTQ+ inclusivity, using rainbow colors or other symbols associated with the LGBTQ+ community.
Update the game's website, social media profiles, and promotional materials to feature diverse LGBTQ+ characters and imagery that resonate with the community.

Gameplay Mechanics and Customization:
Expand character customization options to include a diverse range of sexual orientations, gender identities, and pronouns.
Introduce LGBTQ+ themed quests, storylines, and events that celebrate queer culture, history, and experiences.
Incorporate inclusive gameplay features, such as same-sex romance options, LGBTQ+ friendly guilds or alliances, and pride-themed cosmetic items.

Narrative Content and Storytelling:
Develop engaging story arcs that explore LGBTQ+ themes and issues, including coming out, identity exploration, discrimination, and community acceptance.
Collaborate with LGBTQ+ writers, activists, and organizations to ensure authentic representation and sensitivity in storytelling.
Feature diverse LGBTQ+ characters as protagonists, allies, and adversaries, each with their own unique backgrounds, personalities, and storylines.

Community Engagement and Support:
Create dedicated LGBTQ+ safe spaces within the game, such as forums, chat channels, and in-game events, where players can connect, share experiences, and support each other.
Establish strict anti-harassment policies and moderation guidelines to foster a welcoming and inclusive community environment.
Recruit LGBTQ+ community ambassadors and moderators to facilitate discussions, organize events, and advocate for the needs of LGBTQ+ players.

Marketing and Outreach Strategies:
Launch targeted marketing campaigns that specifically appeal to LGBTQ+ audiences, utilizing platforms and channels frequented by the community, such as LGBTQ+ websites, social media groups, and Pride events.
Partner with LGBTQ+ influencers, content creators, and organizations to amplify the rebranding message and reach a wider audience.
Highlight AtWar's commitment to LGBTQ+ inclusivity and representation in all marketing materials, emphasizing the game's diverse and welcoming community.

Feedback and Iteration:
Solicit feedback from LGBTQ+ players and community members throughout the rebranding process, actively listening to their suggestions, concerns, and preferences.
Continuously iterate and improve the game based on user feedback, making adjustments to gameplay mechanics, narrative content, and community features to better meet the needs of LGBTQ+ players.
Regularly engage with the LGBTQ+ community through surveys, focus groups, and town hall meetings to ensure ongoing alignment with their expectations and values.

By implementing these detailed steps, AtWar can successfully rebrand into a more LGBTQ+ friendly game, attracting new players from the LGBTQ+ community and creating a more inclusive and welcoming gaming environment for all.
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We finally have a plan to revive AtWar. Sascha must spearhead these changes.

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ChatGPT: To revive and potentially rejuvenate a game like AtWar—a strategy game inspired by classics like Risk and Civilization—requires a comprehensive approach. Here are the steps that can be taken to revive the game:

Comprehensive Sexual Orientation and Gender Identity Representation
Extensive Character Customization:

Enable players to create characters with a wide spectrum of sexual orientations (including but not limited to heterosexual, homosexual, bisexual, pansexual, asexual) and gender identities (cisgender, transgender, non-binary, genderfluid, agender).
Include customizable pronouns and gender expressions in character profiles and dialogues, ensuring characters reflect players' identities or desired representations accurately.

Narratives and Quests:

Develop story arcs that address specific challenges and triumphs related to each identity, fostering empathy and understanding. These could include storylines about coming out, societal acceptance, self-discovery, and advocacy.
Create quests where players collaborate to combat discrimination and promote inclusivity, impacting the game world significantly, such as changing laws or shifting societal norms within the game.

Education and Awareness Campaigns:

Implement in-game events and campaigns for awareness days like Pride Month, Transgender Day of Remembrance, Asexual Awareness Week, and others, featuring special quests, educational content, and celebrations.
Offer in-game lectures and panels featuring virtual guest speakers from various LGBTQ+ communities to educate players on historical and contemporary issues.

Focus on Mental Health and Disabilities

Inclusive Representation of Mental Disabilities:

Design characters with a range of mental health conditions (e.g., depression, anxiety, bipolar disorder, PTSD) and developmental disorders (e.g., autism spectrum disorder, ADHD). Each character's experiences and stories should be crafted with input from mental health professionals and real-world advocacy groups to ensure accuracy and sensitivity.

Include game mechanics that realistically reflect the challenges and strengths associated with these conditions, such as special skills, needs, or ways of interaction that are unique to these characters.

Supportive Gameplay Features:

Introduce game settings that cater to mental health sensitivities, such as trigger warnings for content involving intense themes, and adjustable gameplay settings to reduce anxiety or stress.

Develop support systems within the game, such as in-game support groups or counselor characters that players can interact with for mental health boosts.
Revolutionary Game Mechanics and Community Engagement

Dynamic Policy Making and Social Reforms:

Allow players to enact policies or reforms that directly affect the game's social environment, such as laws that protect LGBTQ+ rights, provide mental health support, or outlaw discrimination. The success and popularity of these policies among the game characters can influence player standings and game outcomes.

Implement a voting system where players can propose and vote on social policies, reflecting a direct democracy approach within the game.

Proactive Community Engagement and Education:

Partner with LGBTQ+ advocacy groups and mental health organizations to co-create content, ensuring it is respectful and informative.
Facilitate moderated forums and in-game chatrooms dedicated to discussions on social justice, mental health, and inclusivity, providing a platform for education and exchange of ideas among players.

Organize virtual events with activists, educators, and community leaders to discuss the intersection of gaming and social advocacy, further educating the player base.

Marketing and Outreach:

Promote the game through diverse channels, specifically targeting platforms frequented by underrepresented groups.
Highlight the game's inclusivity and educational aspects in marketing campaigns, showcasing testimonials from players about the game's impact on their understanding of diverse identities and social issues.
Continuous Improvement and Innovation

Feedback and Adaptation:

Develop a robust feedback mechanism allowing players to suggest improvements or report concerns about inclusivity and representation.
Regularly update the game based on community feedback and new developments in social justice discourse.

Research and Development:

Invest in ongoing research to stay at the forefront of social justice, diversity, and mental health advancements, ensuring the game continually evolves to reflect current understandings and best practices.

By implementing these strategies, AtWar can set a new standard for inclusivity and progressive values in gaming, creating not only an engaging and entertaining experience but also a platform for education and social change.

Expanded LGBTQ+ Representation

Extensive Gender and Sexual Orientation Spectrum:

Beyond typical categories, include lesser-known identities such as demisexual, greysexual, two-spirit, and others in character creation tools.
Feature intersex characters and provide educational content on the biological and social aspects of being intersex.

Queer History and Culture:

Integrate a library or museum within the game that players can visit to learn about LGBTQ+ history and culture—from ancient times to the modern-day rights movement.

Create heritage quests that involve recovering lost artifacts or stories related to historical LGBTQ+ figures and events.

Transgender Specific Initiatives:

Implement a storyline that includes the process of transition, including hormone replacement therapy (HRT) and gender-affirming surgeries, handled with sensitivity and depth.

Provide support systems within the game for transgender characters, such as in-game support groups and medical facilities specializing in transgender health care.

Comprehensive Mental Health Inclusion

Broader Range of Mental Health Conditions:

Include characters with less commonly portrayed conditions such as dissociative identity disorder, schizophrenia, and obsessive-compulsive disorder (OCD).
Implement scenarios and quests that help other characters (and players) understand the experiences and challenges faced by those with these conditions.
Mental Health Education and Tools:

Provide in-game tools such as a 'mental health check-in' feature that allows players to reflect on their in-game character's mental state, offering strategies to manage stress, anxiety, or other feelings.

Educate players on mental health first aid, equipping them with the knowledge to support others both in and out of the game.
Enhanced Diversity and Affirmative Action

Racial and Ethnic Representation:

Ensure a wide representation of races and ethnicities with a deep level of customization to reflect mixed heritage and diverse features accurately.
Integrate cultural festivals, holidays, and traditions from around the world into the game's calendar.

Socioeconomic Backgrounds:

Characters should come from a variety of socioeconomic backgrounds, influencing their starting points in the game and presenting unique challenges and narratives.

Implement a 'social mobility' metric that can be influenced by player decisions, affecting how characters can change their socioeconomic status within the game world.

Accessibility Initiatives:

Design the game to be fully accessible, including options for players with visual, auditory, or physical disabilities (e.g., screen reader compatibility, subtitle options, game control customization).

Facilitate real-world accessibility by offering the game at a lower cost or for free to those in economically disadvantaged situations.
Proactive Community and Educational Engagement

Community Safe Spaces:

Create moderated safe spaces within the game where players can discuss their experiences and support each other on topics of identity and mental health.
Implement strict anti-harassment policies and real-time moderation tools to protect players from discrimination and bullying.

Educational Partnerships:

Collaborate with universities, non-profits, and cultural organizations to create content that's not only engaging but also educational, promoting understanding and empathy among players.

Host virtual guest lectures and workshops focusing on social justice, intersectionality, and advocacy within the game environment.

Continuous Learning and Adaptation:

Establish a council comprised of diversity and inclusion experts, community leaders, and players who regularly review the game's content and suggest improvements.

Use machine learning algorithms to analyze player behavior and feedback, adapting the game dynamically to improve its social impact and inclusivity.
Through these extensive measures, AtWar can aspire to be more than just a game; it can serve as a transformative platform that promotes diversity, educates on inclusivity, and fosters a truly progressive community.
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09.05.2024 postituses atWar 2022 and beyond
As of today 4858 active players.

Bro Dave i hope u're not dead somewhere aye...
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08.05.2024 postituses Need drugs
You are wild for this
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08.05.2024 postituses Need drugs
Kirjutas Zoe, 08.05.2024 at 07:56

If anyone is selling drugs and would like to ship internationally, please DM me. I will pay with crypto.

I can
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Zoe
08.05.2024 postituses Need drugs
If anyone is selling drugs and would like to ship internationally, please DM me. I will pay with crypto.
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Fat fat FAT
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I am neutral bro
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Kirjutas Mr_Own_U, 04.05.2024 at 15:58

What I wouldn't give to go back 11 years ago when I first discovered this game and start all over again. Hidden gems go unnoticed most of the time.

Same amigo
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