Garde Postitused: 2842 Kasutajalt: Canada
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Alright, I've been using LB for awhile now, it's really not that bad. It's like GC with regular infantry really (for me at least) anyways it is lacking just a bit though, I say to compensate the +2 view range should be removed (doesn't have to) and have +5 turn priority added. Turn priority? The likeliness of your attack actually attacking instead of the other persons- say, you move a tank 1st move- but someone blocks it 1st move as well. With higher move priority instead of both players having a 50% chance of their move working, the LB player has 75%. What do you think?
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No. Too lucky.
Hence the namesake...
Although I can't really comment, having only tried the strategy once myself I have heard from many people that it is one of the weakest, most underpowered strategies around. Based on that, I have to agree.
Looking at the statistics, I can even see a player playing without a strategy at all beating a Lucky Bastard player. Hence, like Naval Commander it needs a big-time buff.
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YOBA:
Youth-Oriented, Bydło-Approved
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Garde Postitused: 2842 Kasutajalt: Canada
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Kirjutas YOBA, 30.10.2011 at 15:02
No. Too lucky.
Hence the namesake...
Although I can't really comment, having only tried the strategy once myself I have heard from many people that it is one of the weakest, most underpowered strategies around. Based on that, I have to agree.
Looking at the statistics, I can even see a player playing without a strategy at all beating a Lucky Bastard player. Hence, like Naval Commander it needs a big-time buff.
I really like Lucky bastard, but then again all I use are tanks armada's and buffed up city's lol, so it fits perfectly for me.
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How about add luck to finding special units ?
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>.>
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Garde Postitused: 2842 Kasutajalt: Canada
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How about add luck to finding special units ?
I don't see how this would help at all, in fact it might be too risky (aka find a shitton of heavy artillery every attack)
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How about add luck to finding special units ?
most people play w/o specials anyway, try making it more balanced with all game types pls
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I was banned for your sins
VAGlJESUS ["I love me some KFC"]
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True, but would turn the strategy more attractive (This strategy has nothing to offer)
and not add to 100% chance of finding, about 10% more would already be good
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How about add luck to finding special units ?
most people play w/o specials anyway, try making it more balanced with all game types pls
I still don't see how specials improve anything. Like when you get a special on an island (Taiwan) and you mistake your transport for a bomber and kamikaze it. Yes I know there are some that can fly like Fighters. I only like to use partisans though. The rest are useless to me. Unless they happen to be a Nuke. I don't think LB is that lucky even though I never had it.
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I like stuff.... Yay?
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Garde Postitused: 2842 Kasutajalt: Canada
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I still stand by increasing turn priority to 75%, no other strat does this and it would make LB much more appealing to those who don't necessarily plan there attacks in advance, just rush.
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Not 75%
Maybe 65%
75% is too high
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Garde Postitused: 2842 Kasutajalt: Canada
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Kirjutas KYBL, 08.11.2011 at 20:25
Not 75%
Maybe 65%
75% is too high
Why so? When it's 50/50 and all you do is spam tanks (something LB is suprisingly good for) your chances are mainly down to around 30% because nostrat is involved, making it very hard to win. If it's at 75% it brings it to balance with all the other strats.
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75% is quite high though, I find that 65, or even 70% would be better, and more balanced.
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Garde Postitused: 2842 Kasutajalt: Canada
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Kirjutas KYBL, 08.11.2011 at 20:35
75% is quite high though, I find that 65, or even 70% would be better, and more balanced.
I choose 75% because of the 3/4 rounding, making it maybe easier to implement, and because anything lower isn't as much of a boost. Plus you have to consider, 75% is only a number- there's still ARB to be thrown in. So that 75% could vary depending on differing factors. But if it's possible, I guess 70% could be better.
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