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Hi,
Can implement "Chance of hit the target"?
Example:
- 1 configured for slingers. (Probability of hit the enemy lower)
- 3 configured for archers. (Probabilty of hit the enemy lower but better)
- 9 configured for crossbowman. (Probability of hit the enemy high and better).
This is a good thing to implement too. "Chance of hit the target".
A novice/militia/recruit unit has a lower value for "Chance of hit the target".
A Elite unit has a better value for "Chance of hit the target".
Thanks.
Laadimine...
Laadimine...
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Lets we to analise "Chance of hit the target" in a "Modern Game":
- Shotgun - Low RANGE(Attack from a distance?) and high damage.
- AK-47 - "Chance of hit the target" lower but high damage.
- Sniper - "Chance of hit the target 0 (error) or 1 (hit the target)" and high damage.
Thanks.
Laadimine...
Laadimine...
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Laadimine...
Laadimine...
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Fap fap fap fap fap
shut up go to nigga forum
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Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished.
Laadimine...
Laadimine...
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