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Kirjutas b0nker2, 11.11.2014 at 19:30
I would like to see something that incorporate ranks rather than clan competence into the calculation for points gained in a cw, I think we could kill two problems with one proverbial stone here.
Firstly the wild differences in points gained by similar strength clans for example SM beating Illyria doesn't warrent 100 points gained since really we are evenly matched, likewise you shouldn't only get 50 for beating us with this being the case.
Secondly with the system I am about to propose we could see the 'top' clans be willing more to use their lower ranks/ recruit lower ranks and put them into cws more often for the rewards, anyways here it is.
-Keep the base limit for a win at 50 CP
-For every difference in rank +10 or +5 to the base cp gained.
-All rank 10+ I would class as the same,
so a cw team of 7 8 10 beating a team of 10 10 10 would yeild the max 100(or 75) points if they win, since there is a rank difference or 5 overall. Conversely if the 10 10 10 team win they would get the standard 50 points. 9 9 10 vs 10 10 10 would yeild 70 (60) points. So basically the more risk you take with using less experienced (in theory) members the greater reward you can get.
I think this is better than relying on clan competence that does nothing but severly hamper succesfull clans.
Support!
I would like to see a football league style introduced also, 3 points for a win and nothing for a Loss played over a set period of time, The current system is unfair and only discourages clans from competing if they have a bad start to the season.
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Calculating cp by rank difference would definitely be a better system than we have now, but there is the issue of rank inflation, mauzer for example basically gets penalised for being a rank 13, even vs illyria if we didnt use acquisce in an mk cw theyd have at least 3 more ranks than us giving us extra points even though theres nothing between the players.
And player ranks are increasing all the time amongst the consistently active old players. As we all know rank is not a great indicator of skill. Players generally reach their peak at around r10/r11. Perhaps a cap where all ranks > 11 are counted as 11 when calculating the cp would be a solution.
In regards bastard shadows post, a football style league would be a great clanwar tourney idea. Not so sure about as a system for the season, since wouldnt a league limit cw activity?
An ideal system would:
- Encourage cw activity
- Reward the best performing clan
- Encourage weaker clans to challenge top clans and reward them appropriately if victorious.
- Have minimal ways of being exploited.
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Calculating cp by rank difference would definitely be a better system than we have now, but there is the issue of rank inflation, mauzer for example basically gets penalised for being a rank 13, even vs illyria if we didnt use acquisce in an mk cw theyd have at least 3 more ranks than us giving us extra points even though theres nothing between the players.
And player ranks are increasing all the time amongst the consistently active old players. As we all know rank is not a great indicator of skill. Players generally reach their peak at around r10/r11. Perhaps a cap where all ranks > 11 are counted as 11 when calculating the cp would be a solution.
In regards bastard shadows post, a football style league would be a great clanwar tourney idea. Not so sure about as a system for the season, since wouldnt a league limit cw activity?
An ideal system would:
- Encourage cw activity
- Reward the best performing clan
- Encourage weaker clans to challenge top clans and reward them appropriately if victorious.
- Have minimal ways of being exploited.
Indeed it would limit clan war activity I agree on that, however to counter that suggestion there could be various leagues for clans to enter, therefore allowing clans who wish to be more active to be involved with 2+ leagues i,e. Euro map for one league, ancient for another, and less active clans only 1 league, competing in the same division on separate maps is a conflict of interest, as it stands, it's the equivalent of playing tennis in one game and baseball in another with the results counting toward he same final outcome ... Also some kind of tier system in place with relegation and promotion, is a definite motivation, with each league consisting of 10 clans, playing each other twice and shorter seasons to allow for more games with in the set period. With clans alternating hosting responsibility to ensure the '1st picks' remain fair. There are enough clans to engage this option in my opinion.
I know this topic has been addressed before, however the current system does need updating. More activity and more maps, combined with lower ranks apparent willingness to play in clan wars, mean radical changes need to be made some how.... ( Bastard is my alt btw)
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intelligence + imagination = extraordinary result
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Calculating cp by rank difference would definitely be a better system than we have now, but there is the issue of rank inflation, mauzer for example basically gets penalised for being a rank 13, even vs illyria if we didnt use acquisce in an mk cw theyd have at least 3 more ranks than us giving us extra points even though theres nothing between the players.
And player ranks are increasing all the time amongst the consistently active old players. As we all know rank is not a great indicator of skill. Players generally reach their peak at around r10/r11. Perhaps a cap where all ranks > 11 are counted as 11 when calculating the cp would be a solution.
In regards bastard shadows post, a football style league would be a great clanwar tourney idea. Not so sure about as a system for the season, since wouldnt a league limit cw activity?
An ideal system would:
- Encourage cw activity
- Reward the best performing clan
- Encourage weaker clans to challenge top clans and reward them appropriately if victorious.
- Have minimal ways of being exploited.
I did address the issue,
-All rank 10+ I would class as the same,
Since really account wise they are after 9 1/2 fully equipped. So a 7 8 10 vs a 11 12 13 would be in effect a 10 10 10 when it comes to scoring. The only real problem I see is people ghosting accounts, but that can happen under any scenario we put forward.
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Perhaps reducing the reward for beating a high comp clan might help solve the issue of low comp clans massing so many points, perhaps reduce the max reward to +75 rather than +100. I guess you're right bonk that there does need to be some sort of reward for weaker clans beating top clans.
Kirjutas Waffel, 10.11.2014 at 05:37
But for an example, an unknown clan with rank 5's cw'ing mk or illyria
- MK&illyria both above the 2.0 competence right?
- The rank 5 clan has 0 competence.
I think if MK or illyria wins the game they should get like 25 competence points maybe even less? or like somewhere between 10 or 25. (just an suggestion)
1. Because the clan has 0, so idk why the minimum should be 50+ in the first place?
2. This prevents people making alt clans (which has happened in the past) to farm it.
3. Prevents clans farming low clans and stop cwing when they reached #1.
4. This gives more variable scores, maybe even some clans could have 1 or 2 points as a difference.
But this would
1. Discourage top clans from playing low comp clans.
2. It would worsen the problem we already have with high comp clans being punished for their high competence since it's difficult for them to win a season.
Not really, because:
1. All CW clans besides PARS have higher than 1+ comp. So this won't lead to a bigg ''SP loss'' [edit] Oh wow... excuse me here, I just noticed 4 other active CW clans with 2 of them lower than 0 competence.
Then I the solution for these low competence clans is to when they reach lower than 0.25, if they win a CW vs a clan higher of 1.00 competence, they should get a 2x boost in competence. ?? idk [edit]
2. If the 40/40 or 30/30 or 35/35 etc (Atleast more maximum cw's) is released, the comp of ALOT of clans will go higher, I am 80% sure of that, and I think you both understand that too.
And also, illyria doesn't refuse any cw because of the ''We don't wanna lose much SP'''excuse right? I my self have never heard that excuse, so I find it a little bit strange that it would happen, I could see it happen yes, but then the problem is mostly with the clan it self and not the settings though :p
I hope you understand what I mean, and no I am not attacking in anyway so lets not start a flame war again
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Kirjutas b0nker2, 11.11.2014 at 16:56
Kirjutas Waffel, 10.11.2014 at 05:37
I think if MK or illyria wins the game they should get like 25 competence points maybe even less? or like somewhere between 10 or 25. (just an suggestion)
1. Because the clan has 0, so idk why the minimum should be 50+ in the first place?
The minimum is 50 because when a clan goes much higher in comp, basically with what you are suggesting they have a very slim chance to finish in the top places, once this happens they will A) stop playing or B) make a new clan.
2. This prevents people making alt clans (which has happened in the past) to farm it.
Imo quite the reverse for the reason I outlined in point 1.
3. Prevents clans farming low clans and stop cwing when they reached #1.
generally higher clans find it hard to cw lower clans anyway. but I take your point
and for christs sake someone teach me how to multi quote!
Kirjutas b0nker2, 11.11.2014 at 16:56
The minimum is 50 because when a clan goes much higher in comp, basically with what you are suggesting they have a very slim chance to finish in the top places, once this happens they will A) stop playing or B) make a new clan.
No look, what I mean is, like it happened in the past, MK made that alt clan and MK knowing they can beat any clan, they dropped our competence so they would be back on spot 1, at the time I said to every competitive clan to stop CW that alt clan because otherwise MK would win with dirty tactics. To bad not everybody listened (included my own clan ) which caused MK winning that season ( in my eyes not really fair).
All because minimum clans get 50+ CP already, and with the 20/20 games the most SP is between 800/1000 CP. 50+ CP winning is a bigdeal in that in that low scored CP.
Good clans who CW vs those low competence clans (example the 5 rank with 0 competence) will probably 90% win the game, if they lose the game with the 10% chance, they are verry unlucky but its not like they drop from 1st place to immidiatly last place?
It is not that 1 clan has never lost to an other clan specific, most of the clans competing in the CW boards now can beat eachother. I am not saying they are all equal in the same skills but it has been happened that they won a CW from a clan who they mostly lose off.
And if you lose once or twice in the 3 months vs a low comp clan, you lose like what? 100/150+ sp? A competitive clan can get that easily back within couple days. Like I said all competitive clans have 1+ comp.
Kirjutas b0nker2, 11.11.2014 at 16:56
generally higher clans find it hard to cw lower clans anyway. but I take your point
How is this? I have seen alot of clans who went from 6# or 7# to 1# or 2# because of the ''farm'' on lower clans.
Oh and for the multi quote just do this:
For example your profile ID = ''[*quote author=57886 date=2014-11-11 16:56:47]'' ( the * should not be in there if you want to quote)
MY profile ID = ''[*quote author=150025 date=2014-11-10 05:37:29]''
What you have to do is, at the top of every quote you see ID numbers. If you want to quote me, you copy the sentence with this : ''[*quote author=150025 date=2014-11-10 05:37:29]'' , ofcourse the time and date is different in every post, but it doesn't matter if you use the same date over and over in 1 comment, the quote still works.
After the date sentence you copy and paste the crap I said and you wanted to comment/quote on and paste it under the ID profile sentence.
After that you enter 1x and write down [*/quote] (again the * does not need to be in there) and enter again and start your comment/quote.
Hope this helps you, if not PR/PM me and I am willing to explain with screenshots.
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Kirjutas b0nker2, 11.11.2014 at 19:30
I would like to see something that incorporate ranks rather than clan competence into the calculation for points gained in a cw, I think we could kill two problems with one proverbial stone here.
Firstly the wild differences in points gained by similar strength clans for example SM beating Illyria doesn't warrent 100 points gained since really we are evenly matched, likewise you shouldn't only get 50 for beating us with this being the case.
Secondly with the system I am about to propose we could see the 'top' clans be willing more to use their lower ranks/ recruit lower ranks and put them into cws more often for the rewards, anyways here it is.
-Keep the base limit for a win at 50 CP
-For every difference in rank +10 or +5 to the base cp gained.
-All rank 10+ I would class as the same,
so a cw team of 7 8 10 beating a team of 10 10 10 would yeild the max 100(or 75) points if they win, since there is a rank difference or 5 overall. Conversely if the 10 10 10 team win they would get the standard 50 points. 9 9 10 vs 10 10 10 would yeild 70 (60) points. So basically the more risk you take with using less experienced (in theory) members the greater reward you can get.
I think this is better than relying on clan competence that does nothing but severly hamper succesfull clans.
Sorry for saying, but I think basing the CP on ranks is a really but really bad idea.. not to be rude.
But like we all know most of the rank 10/9's equal in skills how our old rank 6/7's were. They arent trained that verry well.
Some rank 10's even suck as crap because of the lvling to much by RP farm.
I think if CP is based on ranks the whole CW system would get a mental breakdown and get unbalanced.
But this is just what I think. And I honestly think a minimum limit of 50 CP is reallly unfair :/.
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Kirjutas Sun Tsu, 11.11.2014 at 22:34
Calculating cp by rank difference would definitely be a better system than we have now, but there is the issue of rank inflation, mauzer for example basically gets penalised for being a rank 13, even vs illyria if we didnt use acquisce in an mk cw theyd have at least 3 more ranks than us giving us extra points even though theres nothing between the players.
And player ranks are increasing all the time amongst the consistently active old players. As we all know rank is not a great indicator of skill. Players generally reach their peak at around r10/r11. Perhaps a cap where all ranks > 11 are counted as 11 when calculating the cp would be a solution.
In regards bastard shadows post, a football style league would be a great clanwar tourney idea. Not so sure about as a system for the season, since wouldnt a league limit cw activity?
An ideal system would:
- Encourage cw activity
- Reward the best performing clan
- Encourage weaker clans to challenge top clans and reward them appropriately if victorious.
- Have minimal ways of being exploited.
Indeed it would limit clan war activity I agree on that, however to counter that suggestion there could be various leagues for clans to enter, therefore allowing clans who wish to be more active to be involved with 2+ leagues i,e. Euro map for one league, ancient for another, and less active clans only 1 league, competing in the same division on separate maps is a conflict of interest, as it stands, it's the equivalent of playing tennis in one game and baseball in another with the results counting toward he same final outcome ... Also some kind of tier system in place with relegation and promotion, is a definite motivation, with each league consisting of 10 clans, playing each other twice and shorter seasons to allow for more games with in the set period. With clans alternating hosting responsibility to ensure the '1st picks' remain fair. There are enough clans to engage this option in my opinion.
I know this topic has been addressed before, however the current system does need updating. More activity and more maps, combined with lower ranks apparent willingness to play in clan wars, mean radical changes need to be made some how.... ( Bastard is my alt btw)
I actually made an clan tournament in the past with these kind of settings.
It was a great plan for me to encourage clans to become more active in CW. I got alot of sign ups even from clans who never CW.
To badd in that time alot of clan merged and got deleted because I think it could be an awesome clanwar tournament.
The tournament now hosted by skend is mostly with the already active for competitive CW clans.. ( no offense)
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Kirjutas b0nker2, 11.11.2014 at 23:13
I did address the issue,
-All rank 10+ I would class as the same,
Since really account wise they are after 9 1/2 fully equipped. So a 7 8 10 vs a 11 12 13 would be in effect a 10 10 10 when it comes to scoring. The only real problem I see is people ghosting accounts, but that can happen under any scenario we put forward.
wow whoops sorry, i wrote that response on my phone last night lol, im not sure why/how i missed your explanation about ranks.
but yea ghosting is easy to spot, if you suspect it call a mod. But this is definitely one of the better cw system suggestions i've seen. It meets the 4 criteria i mentioned.
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How to fix this stuff
> Play CW with no upgrades
oh wait sorry I forgot high ranks are nothing without them
For the record: Syndicate already had various CW's with no upgrades against low ranks.
> Ukraine SM op in no upgrades...
ok then make a map which add all the upgrades to the units.....
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How to fix this stuff
> Play CW with no upgrades
oh wait sorry I forgot high ranks are nothing without them
For the record: Syndicate already had various CW's with no upgrades against low ranks.
> Ukraine SM op in no upgrades...
ok then make a map which add all the upgrades to the units.....
English please
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It's not the end.
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Tldr cause too many words...but i support laochra
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How to fix this stuff
> Play CW with no upgrades
oh wait sorry I forgot high ranks are nothing without them
For the record: Syndicate already had various CW's with no upgrades against low ranks.
> Ukraine SM op in no upgrades...
ok then make a map which add all the upgrades to the units.....
English please
XDDD this gets me everytime
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I think that the easier solution is to make less long seasons. 1 month and a half instead of 3 month.
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Only the Braves
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Kirjutas Zone, 12.11.2014 at 18:07
I think that the easier solution is to make less long seasons. 1 month and a half instead of 3 month.
I would be in favour of 12 monthly seasons instead of four yes. or even 6 two month seasons.
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Kirjutas b0nker2, 11.11.2014 at 16:51
Best would be to cw as much as you want whole season(3 months) and whoever gets most points earned - win season.
If you want to play 10 cws, thats your choice, someone will play 100 cws, someone wont play at all, and at the end whoever earned most points win.
I dont understand why is there limit to cw and earn points. It just make clans to be reluctant and hesitate to fight coz they are afraid to lose earned points and drop on the table.
THIS IS THE GREATEST POST EVER
Hardly when it misses the massive flaw in that system. As much as I want to see as many cws played as possible, simply playing and amassing points alone should not win a season, take a look at what I said to his post before about my reasoning for this.
except it does, first place is for the best clan, how can we determine best clan? by wins, now you can rank wins and stuff but you cant say that a clan's wins dont count because they play to much, that is the issue. Active clans are penalized for trying to play the game that is the flaw, even with 30 or 40 max cap it isnt enough for clans who can CW 100s of times a season if given the oppurtunity, but now it means nothing. The system now is play bad clans and get like 16-4 or better and just sit there until you are threatened then try to do something, it isnt representative of a truly best clan, however unlimited CW count is
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Kirjutas b0nker2, 11.11.2014 at 16:51
Best would be to cw as much as you want whole season(3 months) and whoever gets most points earned - win season.
If you want to play 10 cws, thats your choice, someone will play 100 cws, someone wont play at all, and at the end whoever earned most points win.
I dont understand why is there limit to cw and earn points. It just make clans to be reluctant and hesitate to fight coz they are afraid to lose earned points and drop on the table.
THIS IS THE GREATEST POST EVER
Hardly when it misses the massive flaw in that system. As much as I want to see as many cws played as possible, simply playing and amassing points alone should not win a season, take a look at what I said to his post before about my reasoning for this.
except it does, first place is for the best clan, how can we determine best clan? by wins, now you can rank wins and stuff but you cant say that a clan's wins dont count because they play to much, that is the issue. Active clans are penalized for trying to play the game that is the flaw, even with 30 or 40 max cap it isnt enough for clans who can CW 100s of times a season if given the oppurtunity, but now it means nothing. The system now is play bad clans and get like 16-4 or better and just sit there until you are threatened then try to do something, it isnt representative of a truly best clan, however unlimited CW count is
No sorry it is downright idiotic to go by wins alone, evol, Illyria or Mk would win every season on the sheer number of games they play. The more you play it is inevitable more you will win. I explained the flaw, I will explain it again, Clan A can have a record of 40 wins 0 loses (40-0) clan B can have 41 wins 90 loses (41/90) please explain to me why clan B should win here when clearly clan A is the better clan.
The only fair way that I have seen suggested that will count all games played in a season is Desu's percentage idea.
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Kirjutas b0nker2, 12.11.2014 at 21:33
Kirjutas b0nker2, 11.11.2014 at 16:51
Best would be to cw as much as you want whole season(3 months) and whoever gets most points earned - win season.
If you want to play 10 cws, thats your choice, someone will play 100 cws, someone wont play at all, and at the end whoever earned most points win.
I dont understand why is there limit to cw and earn points. It just make clans to be reluctant and hesitate to fight coz they are afraid to lose earned points and drop on the table.
THIS IS THE GREATEST POST EVER
Hardly when it misses the massive flaw in that system. As much as I want to see as many cws played as possible, simply playing and amassing points alone should not win a season, take a look at what I said to his post before about my reasoning for this.
except it does, first place is for the best clan, how can we determine best clan? by wins, now you can rank wins and stuff but you cant say that a clan's wins dont count because they play to much, that is the issue. Active clans are penalized for trying to play the game that is the flaw, even with 30 or 40 max cap it isnt enough for clans who can CW 100s of times a season if given the oppurtunity, but now it means nothing. The system now is play bad clans and get like 16-4 or better and just sit there until you are threatened then try to do something, it isnt representative of a truly best clan, however unlimited CW count is
No sorry it is downright idiotic to go by wins alone, evol, Illyria or Mk would win every season on the sheer number of games they play. The more you play it is inevitable more you will win. I explained the flaw, I will explain it again, Clan A can have a record of 40 wins 0 loses (40-0) clan B can have 41 wins 90 loses (41/90) please explain to me why clan B should win here when clearly clan A is the better clan.
The only fair way that I have seen suggested that will count all games played in a season is Desu's percentage idea.
as i said b4 no cap doesnt mean every win is the same, I am for the CP system if we remove the cap limit on games played, i understand some games are worth more than others and losing is a penalty but it isnt fair for a 20-0 clan to win a season when a clan plays 100 games and goes say 92-8, clearly we can tell who plays more and is more active, rather then the clan who cwed for 4 days then went away the whole season and had no impact on the game
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Kirjutas b0nker2, 12.11.2014 at 21:33
Kirjutas b0nker2, 11.11.2014 at 16:51
Best would be to cw as much as you want whole season(3 months) and whoever gets most points earned - win season.
If you want to play 10 cws, thats your choice, someone will play 100 cws, someone wont play at all, and at the end whoever earned most points win.
I dont understand why is there limit to cw and earn points. It just make clans to be reluctant and hesitate to fight coz they are afraid to lose earned points and drop on the table.
THIS IS THE GREATEST POST EVER
Hardly when it misses the massive flaw in that system. As much as I want to see as many cws played as possible, simply playing and amassing points alone should not win a season, take a look at what I said to his post before about my reasoning for this.
except it does, first place is for the best clan, how can we determine best clan? by wins, now you can rank wins and stuff but you cant say that a clan's wins dont count because they play to much, that is the issue. Active clans are penalized for trying to play the game that is the flaw, even with 30 or 40 max cap it isnt enough for clans who can CW 100s of times a season if given the oppurtunity, but now it means nothing. The system now is play bad clans and get like 16-4 or better and just sit there until you are threatened then try to do something, it isnt representative of a truly best clan, however unlimited CW count is
No sorry it is downright idiotic to go by wins alone, evol, Illyria or Mk would win every season on the sheer number of games they play. The more you play it is inevitable more you will win. I explained the flaw, I will explain it again, Clan A can have a record of 40 wins 0 loses (40-0) clan B can have 41 wins 90 loses (41/90) please explain to me why clan B should win here when clearly clan A is the better clan.
The only fair way that I have seen suggested that will count all games played in a season is Desu's percentage idea.
as i said b4 no cap doesnt mean every win is the same, I am for the CP system if we remove the cap limit on games played, i understand some games are worth more than others and losing is a penalty but it isnt fair for a 20-0 clan to win a season when a clan plays 100 games and goes say 92-8, clearly we can tell who plays more and is more active, rather then the clan who cwed for 4 days then went away the whole season and had no impact on the game
Bonkers point is, that it sounds like what you are saying is: '' the clan who plays the most is the best clan'' Bonker is saying that it sounds idiotic what you are implying and that it shouldn't be about the amount of plays, but about the whole presentation.
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Unlimited amount of cws
For each cw you lose, you get -25% of the points that the other clan got.
Clan A with high competence gets 50 points for Beating Clan B, Clan B loses 13 points.
Clan B with low competence beats clan A and gets 100 points, Clan A loses 25 points.
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Kirjutas Tundy, 13.11.2014 at 09:00
Unlimited amount of cws
For each cw you lose, you get -25% of the points that the other clan got.
Clan A with high competence gets 50 points for Beating Clan B, Clan B loses 13 points.
Clan B with low competence beats clan A and gets 100 points, Clan A loses 25 points.
Hmm no, i think the points should be random not 75 or 50 or 100, just make it 69 or 31 or 83 just based on competence, and not rounding to whole numbers
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Kirjutas Tundy, 13.11.2014 at 09:00
Unlimited amount of cws
For each cw you lose, you get -25% of the points that the other clan got.
Clan A with high competence gets 50 points for Beating Clan B, Clan B loses 13 points.
Clan B with low competence beats clan A and gets 100 points, Clan A loses 25 points.
no again that would worsen the issue we already have of points farming, illyria could disband and merge into otpisani and dominate from that clan, with a few wins over mk evol stalins etc we could become untouchable for the season.
like with waffels suggestion, it would discourage high comp clans from playing low comp clans, and it punishes clans with high comp.
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Kirjutas Waffel, 13.11.2014 at 08:46
Kirjutas b0nker2, 12.11.2014 at 21:33
Kirjutas b0nker2, 11.11.2014 at 16:51
Best would be to cw as much as you want whole season(3 months) and whoever gets most points earned - win season.
If you want to play 10 cws, thats your choice, someone will play 100 cws, someone wont play at all, and at the end whoever earned most points win.
I dont understand why is there limit to cw and earn points. It just make clans to be reluctant and hesitate to fight coz they are afraid to lose earned points and drop on the table.
THIS IS THE GREATEST POST EVER
Hardly when it misses the massive flaw in that system. As much as I want to see as many cws played as possible, simply playing and amassing points alone should not win a season, take a look at what I said to his post before about my reasoning for this.
except it does, first place is for the best clan, how can we determine best clan? by wins, now you can rank wins and stuff but you cant say that a clan's wins dont count because they play to much, that is the issue. Active clans are penalized for trying to play the game that is the flaw, even with 30 or 40 max cap it isnt enough for clans who can CW 100s of times a season if given the oppurtunity, but now it means nothing. The system now is play bad clans and get like 16-4 or better and just sit there until you are threatened then try to do something, it isnt representative of a truly best clan, however unlimited CW count is
No sorry it is downright idiotic to go by wins alone, evol, Illyria or Mk would win every season on the sheer number of games they play. The more you play it is inevitable more you will win. I explained the flaw, I will explain it again, Clan A can have a record of 40 wins 0 loses (40-0) clan B can have 41 wins 90 loses (41/90) please explain to me why clan B should win here when clearly clan A is the better clan.
The only fair way that I have seen suggested that will count all games played in a season is Desu's percentage idea.
as i said b4 no cap doesnt mean every win is the same, I am for the CP system if we remove the cap limit on games played, i understand some games are worth more than others and losing is a penalty but it isnt fair for a 20-0 clan to win a season when a clan plays 100 games and goes say 92-8, clearly we can tell who plays more and is more active, rather then the clan who cwed for 4 days then went away the whole season and had no impact on the game
Bonkers point is, that it sounds like what you are saying is: '' the clan who plays the most is the best clan'' Bonker is saying that it sounds idiotic what you are implying and that it shouldn't be about the amount of plays, but about the whole presentation.
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
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Kirjutas Tundy, 13.11.2014 at 09:00
Unlimited amount of cws
For each cw you lose, you get -25% of the points that the other clan got.
Clan A with high competence gets 50 points for Beating Clan B, Clan B loses 13 points.
Clan B with low competence beats clan A and gets 100 points, Clan A loses 25 points.
no again that would worsen the issue we already have of points farming, illyria could disband and merge into otpisani and dominate from that clan, with a few wins over mk evol stalins etc we could become untouchable for the season.
like with waffels suggestion, it would discourage high comp clans from playing low comp clans, and it punishes clans with high comp.
Awww, I like you too <3
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Tsiteeri: Tsiteeri:
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
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Tsiteeri: Tsiteeri: Kirjutas b0nker2, 13.11.2014 at 20:32
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
You still dont know how to quote? Didn't my explanation help you D:?
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Tsiteeri: Tsiteeri: Kirjutas Waffel, 14.11.2014 at 02:08
Kirjutas b0nker2, 13.11.2014 at 20:32
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
You still dont know how to quote? Didn't my explanation help you D:?
I don't think I will ever learn xa
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Tsiteeri: Tsiteeri: Kirjutas Waffel, 14.11.2014 at 02:08
Kirjutas b0nker2, 13.11.2014 at 20:32
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
You still dont know how to quote? Didn't my explanation help you D:?
I don't think I will ever learn xa
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Tsiteeri: Tsiteeri: Kirjutas b0nker2, 14.11.2014 at 07:59
Kirjutas Waffel, 14.11.2014 at 02:08
Kirjutas b0nker2, 13.11.2014 at 20:32
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
You still dont know how to quote? Didn't my explanation help you D:?
I don't think I will ever learn xa
nice double post, and quoiting is easy if you know what youre doing
here:
Kirjutas VRIL, 25.12.2014 at 01:01
hi, i like boys!
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Tsiteeri: Tsiteeri:
Kirjutas b0nker2, 14.11.2014 at 07:59
Kirjutas Waffel, 14.11.2014 at 02:08
Kirjutas b0nker2, 13.11.2014 at 20:32
and what I am saying is that its not about the amount played but that clans shouldnt be forced to stop at 20 or even 40, of course they can play more games but it just is a repeating cycle on top of the original games and does nothing to show who is a consistent winning clan. Sure most wins isnt best clan but the CP system now isnt the worst but limited CW count is preventing a more accurate CP count
I do agree with you, ideally someway all games eventually need to be counted in a season, coming to a fair solution for this is more problematic though. As I said in original post, I do not see this idea as a long term solution, but under the current system and with the time restraints that Ivan and Amok have it is an improvement on the current 20 games and will hopefully give a fairer reflection of consistency throughout a season.
You still dont know how to quote? Didn't my explanation help you D:?
I don't think I will ever learn xa
nice double post, and quoiting is easy if you know what youre doing
here:
Kirjutas VRIL, 25.12.2014 at 01:01
hi, i like boys!
>25-12-2014 LOOOL
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