06.06.2014 - 12:49
How do you know how big the empire of the other player is? when you don't have a unit/spy near it to help you know the info on your neighbor. I'll says make a option where you your unit's view range can help you lift the fog. > the land on the view range can be seen only by the player's unit.; the other area of land is fog. Until you move a unit to see the area with the unit's view range. > I tried to draw and fill the the land around the unit's range. > make this game more strategic, because you don't know who out there in the map, until your unit explore the land. > Once your unit leave a area, the area will be fog again . Because your unit's view range is out of range. > sentry planes will be more important. A support unit. > how the hell you know a enemy's stack is coming toward you( you may not know the stack numbers), but you see an enemy stack coming toward you without the use of your unit's view range. > reduce ally-fag, because if you don't know how big your enemy empire is, you would less likely ally them. > reduce leaver, Give me a reason to leave if i don't know my enemy's territory empire, so i can't run away like a chicken/coward. > competitive and fun- because Imagine scouting territories with your spies and realizing your enemy is preparing a invasion or vice versa, or you preparing an army of a huge stack, Without your enemy seeing a stack coming for them Unlike our normal system Where you can see a army( the enemy might not know the size/type of your army, because it out of view range, BUT they can see a army coming for them)- That the problem, how do you know a enemy stack coming for you without a unit's view range to detect it. > Marine and any stealth unit is still stealth even with the view range, Unless the stealth unit is closed to another enemy's unit or it's unveiled when you attack a wall, but it obvious to an enemy if you take a enemy cities with unit out of nowhere, because it stealth. > Make it as an option: no fog, or a fog. I know some of you are a RP addict and need the no fog for diplomacy game, so i decided it should be implemented as an option.
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06.06.2014 - 13:08
I say it as an option. Don't you need intel, In modern war by using your unit's view range. IF strat won't be strong in ancient map with this update. Becaus you need view range. I'll wait for the HtmL update first, because lag and disconnection to strong for me.
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06.06.2014 - 13:15
what i thought..... fog of war" that my idea. fog of war? or the fog
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Kaiser Hoxha Konto kustutatud |
13.06.2014 - 21:22 Kaiser Hoxha Konto kustutatud
Kaiser supports
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15.06.2014 - 12:52
Put it as an option in game setting. Good for like ancient time
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15.06.2014 - 12:52
I don't understand your accent
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15.06.2014 - 15:55
Nah man, that kinda stuff just doesn't work. If it only works on a few games, then people say this on all games. "Just make it an option!" but in the end it's just not a good update man.
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15.06.2014 - 16:36
It's a good idea, it makes AW more diverse. It's porrbably you like RP ANd UN too much. This make games more realistic than have unlimited view rangethat allows you to your enemy
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15.06.2014 - 22:12
Oh yeah definitely. I just fucking LOVE UN and RP games. Right....
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16.06.2014 - 06:42
you even admitted it
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16.06.2014 - 19:13
oh yeah definitely, i only play the GOOD 50k games man. totally.
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17.06.2014 - 19:00
Both of you are frustrated high ranks. So let's all support this idea as a option for a scenario or custom map. It should be permanently disabled in default map, and the map maker (not the host) shall decide which type of fog his map will have.
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03.07.2014 - 10:44
Might be interesting to have this as an option. I've seen other games like this implement fog. It definitely forces you to make educated guesses as to where you should send troops etc.
---- "Riddle me this, Riddle me that...?" - The Riddler
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03.07.2014 - 14:52
I also tought this is about frogs ...my vision was blurry. I said this already once ...what kind of fog of war are you guys talking about? • black fog of war? - this is cool for ancient world games, or age of discovery even (would be cool if map makers could customize fog of war for undiscovered areas) • far units not visible fog of war? - well far units count is not visible now, maybe it would be cool that far far units cant be seen aswell you can see what im saying in this pic
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03.07.2014 - 19:57
is that a picture of age of empire game?
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03.07.2014 - 20:00
Support great idea would add a new demension of replayablity and fun to the game, and skill of quick expansion to rush rank 4s would go obsolete, as you would have no clue where on the map they where. you would have to defend more. Note: this needs to be an option not a change to current game mechanics as not everyone would like change of it.
---- We are not the same- I am a Martian.
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Oled sa kindel?