05.03.2015 - 15:29
There are still some strategies that need some work, but theres been a fair deal of improvement since the last round of changes. We have 3 tiers of strategies atm. The competitive strategies, the middle ground strats and the almost useless strats. Competitive Strats(competitive in that they all have a niche in which they are powerful): Guerilla Warfare Perfect Defense Sky Menace Iron Fist Imperialist Master of Stealth Naval Commander Desert Storm(almost in the next category) Blitzkrieg Middle Ground strats(not bad but not quite competent): Great Combinator Relentless attack Almost useless: Hybrid Warfare Lucky bastard. Ideally all of the strats should be in the first category. Lucky bastard was originally created as a troll strat, perhaps it is to stay that way if the community wishes. Some of the strats in the competitive category could use some tweaks, but the majority are widely considered perfect within the current meta. I'll go through a quick breakdown of the strats. Guerilla Warfare - Powerful in low/medium income areas with a medium/high city density(due to short range). Assuming cities are in range of its militia and marines it expands faster than any other strat due to the militia's attack and the acquiring of these buffed militia in every neutral taken. A powerful lategame strat. Perfect Defense: A well rounded strat that can be used almost anywhere due to the low cost of its primary units and their high stats, Particularly powerful in the low-mid tier starting fund settings. However it can be dominated by the other strats in their specific niches. Sky Menace - Powerful in medium-high income areas with low - high city densities. Can expand and travel fast and possesses great offensive power. Iron Fist - Powerful in high income areas with a high city density. The most powerful offensive and defensive strat in the game, however it is limited by its short range. The recent change to its' transport range has seen it become a more popular pick competitively. Imperialist - Powerful in low to medium income areas particularly with lots of spawn points. Possesses standard range on its units so is usable almost everywhere. Master of Stealth - Powerful in medium to high income areas, particularly on big maps where it can make full use of its range and its stealth. Very mobile due to the range of its' marines and is arguably the most powerful lategame strat dominating even gw due to its meaneuvreability and powerful offense. Also possesses a decent naval presense. Naval commander - Powerful on maps with medium to high income and lots of water and ports for it to make use of its naval transport range and powerful destroyers. Possesses the most powerful naval presense in the game. Desert Storm: Powerful with lots of money, specifically against infantry based strats in countries with high starting funds. one of the competitive strategies which could arguably use some tweaks. Blitzkrieg: Dangerous for surprise attacks and early game agression however it will fail vs most strats if the other has time and room to expand and grow strong. Has recently become a controversial strat due to its recently discovered power in europe+ 10k duels. Great Combinator: Can be strong in medium to high income areas with lots of money. An attrition strat however currently in almost every situation you can use gc in a map with the default units theres a better strat choice. Relentless Attack: A strat unique in that it has a singular boosted unit, however in function ra is the same as ds. You can pick a country with high starting funds, spam tanks and expand rapidly then go agressive. However it lacks any defensive capabilities and is dominated by pd and more powerful/versatile offensive strats like sm and mos. Hybrid Warfare: Can be strong with lots of money, however currently it is too expensive to compete vs the competitive strats. Lucky bastard: Is ok on high income maps, however in every situation you can use lb, theres a better strat choice. If i was to try and find a niche for lb it would be perhaps on some custom map with all "other" units with high stats and huge income. Boosts nerfs to strats like pd/ds are controversial, so i am going to focus on the least used and widely acknowleged as weak strats, Particularly those that keep cropping up in general discussion and the ideas and suggestions section. Boosts: All boosts/nerfs have received support by the majority. Great Combinator: -10 cost to infantry. Hybrid Warfare: -20 to inf Lucky Bastard: +2 crit to all units. Nerfs: Blitzkrieg: -1 defense to militia
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05.03.2015 - 15:46
Support
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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05.03.2015 - 17:12
Agree with the changes , but some the argument you're using for defend your points are either too subjective or completely wrong
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05.03.2015 - 17:31
I rather support -1 defense for miltia nerf for blitzkrieg but not the range. And boost LB to 15 critic ./ For now I see If germany a good counter to ukraine if 1vs1. against SM ukraine, IF AA is good against sm Bomber. against blitz ukraine, IF infantry can stop blitz infantry. if ukraine blitz sent a huge amount of force near germany; IF tank can't rip ukraine army to pieces, considering you sent your general as well with boosted upgrade.
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05.03.2015 - 18:12
Relentless attack: an additional -30 for Tanks, -1 def on tanks +30 on inf +30 on militia This will force relentless attack, to be relentless. Defense will be costly. Support HW Support blitz -1 defense to militia
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05.03.2015 - 18:59
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05.03.2015 - 19:08
90 cost for 9 attack tanks? bla I blame Tophats just because "RA is the only strategy that only boost one unit, and I like it to be only one unit boost". BLAAAAA RA should bost Main Attack on both sea and air......
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05.03.2015 - 19:19
BUt we already have Ra for sky and sea, i think one was sky menance and the other naval commander.
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05.03.2015 - 20:03
Correct me if I am wrong but: There are four that boost and nerfs all units. (LB, Blitz, Imperialist, Iron Fist) There are three strats that boost infantries ( PD, GC, HW) There are four strats that boost marines (GW, MoS, HW, DS) There is one strat that boost bombers (SM) There is one strat that boost Helicopters (DS) There are two strats that boost stealths (SM, MoS) There is one strat that boost destroyers (NC) There are three strats that boost submarines (NC, HW, ) And last but not less important, there is one strat that boost tanks (RA). So, in terms of boost and nerfs, it makes sense and would've balanced if RA also boost bombers and destroyers: It would give the strategy the boost that it needs, without essentially make tanks "too op". Even helicopters could get some boost here.
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05.03.2015 - 20:55
Rentless attack is already op, considering there was no upgrade involve
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05.03.2015 - 21:43
get rid of militia cost increase for RA I think would help the strat a tone, I used to play RA Ukr and still do it a decent amount not as good as SM blitz ect ofc but nowhere near terrible getting rid of it's militia cost increase would help it become competitive I think
---- The best players are those who think outside the box and aren't afraid to try something new
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here Konto kustutatud |
05.03.2015 - 22:07 here Konto kustutatud
Support all from OP's post except blitz nerf
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06.03.2015 - 09:48
Support to all,blitz -1 militia def is best,also ra needs more expensive def
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06.03.2015 - 10:14
Support all of OPs post especially blitz nerf
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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06.03.2015 - 10:20
Do anything you guys need to do......……… but do not nerf DS it's just too sexy
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Stryko Konto kustutatud |
06.03.2015 - 11:11 Stryko Konto kustutatud
-1 to blitz Milita would make more sense Support gc the most!
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Soldier001 Konto kustutatud |
06.03.2015 - 13:05 Soldier001 Konto kustutatud
No support for nerfing blitz pd has 9 defence in city and blitz only 5 how the hell blitz should be nerfed omg it's pd and it's op infantries or militias should be nerfed
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06.03.2015 - 13:22
Blitz inf have 6 def in city and infinite range, pd has 9 def and -1 range on infs.. Pd tanks? -1 attack. Blitz tanks? -1 def and infinite range. (you dont defend with tanks while you attack with tanks.. usualy.. a lot..) every other offensive unit is boosted by range while the -1 def on offensive units doesnt affect the point of that unit (attacking). nerfing militias on blitz is totaly fine to make that strategy 'ok'.
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06.03.2015 - 13:22
blitz has 6 defense, but its not a direct comparison of stats. blitz even in its current form is not a powerful slowroll strat. Its a rush strat and is very effective at it. Too effective. it can expand rapidly and its' maneuvreability means it can snowball its entire military force rapidly upon an opponent including the militia. -1 defense to its inf and militia isnt that significant when you factor in the general. blitz can defend pretty well too on top of it all in spite of its supposed purpose as an offensive strat.
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Soldier001 Konto kustutatud |
06.03.2015 - 13:51 Soldier001 Konto kustutatud
pd militia 6 defence pd infantry 9 defence (10 if tanks) and blitz militia 3 defence and inf 6 defence, blitz is not op pd is op and you laochra were saying that as well, you guys just don't want to nerf pd since 90% plays it everytime
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06.03.2015 - 13:59
i want pd nerfed, i have proposed and pushed for it on many occasions in the past. But the majority in the community do not wish to do so. However as i said, it is not simply a unit stat comparsion. pd is a signifcantly slower strat than blitz and the gameplay of both is very different.
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06.03.2015 - 14:14
Ra is op , it's just upgrade that makes it weak, remember the infantry upgrades
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Soldier001 Konto kustutatud |
06.03.2015 - 14:22 Soldier001 Konto kustutatud
yes blitz op on world games, but not in europe pd owns europe, since it is close quarters and has op inf-s and militias even in world games blitz looses to mos blitz is average strat for fun,and pd is too op, i don't think blitz needs nerf but pd
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Oled sa kindel?