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I've heard it mentioned so many times in discussions about this game, never wrapped my head around it.
Anyone care to describe it for me, why it is(or isn't) useful?
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The game is prioritized on the order of which you make your moves. If someone sends 1 troop to hit one of your cities/one of your stacks as his first move and you move that stack on your second move, your troops will have to stay and defend themselves, cancelling their movement. I hope you can see how this can be gamechanging.
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Turnblocking applied:
When someone has a stack and you don't want it to move, you send 1 unit only to attack it as your first move (prioritize if you need to block multiple stacks based on what will attack first and where). Therefore a battle happens at this place vs your 1 unit and his army and he doesn't move. If he is bound to attack you in a city and you send the unit from that city, assuming it was your 1st move and his was too, it's 50% if you block him or he attacks you in there, so it's better to block from unexpected sources (might get blocked back or find yourself in defence).
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It is however, quite easily countered. Might still make a difference in battles where you can't afford to spend 3-5 infantry for a wall tho.
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It is however, quite easily countered. Might still make a difference in battles where you can't afford to spend 3-5 infantry for a wall tho.
>uses infantry for walling
>thinking your opinions count
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IF can't make walls with militia but I doubt that this is saving the statement turnblocks being "easily countered".
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IF can't make walls with militia but I doubt that this is saving the statement turnblocks being "easily countered".
IF's one strat, and I skipped over the easily countered bit. xd
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